Journalistic Actors in a Gamified Media Context
摘要
In the current era of media transformation, the gamification of culture has emerged as a concept which involves the incorporation of gaming culture into fields previously considered antithetical, such as education, politics or warfare. This playful turn of culture is embedded in an interpretive framework known as the playful society or the video gamification of society, which has been incorporated into journalistic activity to varying degrees in recent decades. One of the fundamental applications of the gamification of culture in the field of journalism is game thinking, which refers to the use of games and similar approaches to solve problems and improve experiences. In digital journalism, game thinking has manifested itself in four main categories: playful design, gamification, simulation and newsgames. This chapter explores the presence of these categories within digital journalism to determine their integration, influence and risks in addressing the challenges facing audiences in the Fourth Industrial Revolution.