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Design and Development of English Learning Platform Information System

  • Min Liu

摘要

Information technology is more and more widely used in the education industry, and the development of network technology enables students to realize distance self-learning. There are many kinds of English teaching platforms based on the Internet, which provide knowledge point learning, online testing and other functions. However, from the current situation, there are some problems such as weak pertinence, lack of self adaptability in the selection strategy of test questions, and insufficient analysis ability. The informatization of constructive English learning platform based on RBF algorithm is a new system for English Teaching in the form of interactive games. This is an online game. Players can learn English by playing and interacting. The game consists of multiple levels, each level has its own challenge set, designed by experts. The player starts at the first level and then moves to the next level with his or her further development.