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Marker-Based Augmented Reality Application in Education Domain

  • Sudesh Rani,
  • Saptarshi Mazumdar,
  • Mayank Gupta

摘要

Augmented Reality (AR) technology has the potential to revolutionize the way education is delivered, by enhancing the learning experience and making it more interactive and engaging. One way that augmented reality can be used in education is through the use of AR-based applications and educational games that allow students to interact with virtual objects and environments in the real world. These applications can be used to teach subjects such as science, math, and history in a more interactive and engaging way. This paper demonstrates the development process of building a marker-based AR application for the education domain. The application uses a laptop screen as a marker and computer hardware 3D models as augmented objects. The app developed displays some components of a laptop such as the motherboard which can be extended to include many more components.