The Exhibition, Games and Virtual Reality - Technologies in Math Education
摘要
Integrating math, computer science and technology into the classroom can improve students’ understanding and appreciation of these subjects, and using games to illustrate algorithms is particularly effective in making abstract concepts more concrete and accessible to learners. The idea behind [ai] explore exhibition is to show the application of math and computer science in solving real-world engineering problems. By presenting visualizations created with the HEDAC algorithm, students can see first-hand how mathematical concepts are used in practical contexts. The development of two games, [ai] explore game using GeoBoard and a game using micro:bits, to explain the algorithm behind the exhibits is a creative way to reinforce learning. Games have the potential to make learning more interactive and fun, thus increasing student engagement and understanding. In this paper, we describe how new math and engineering results can be explained and turned into a playable game that can be used in the classroom. Finally, we present the results of a short survey among students about their attitudes towards the games presented and the results of the activities carried out.