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Scratch-Based Exergame-Educational Approach in Teaching the Course “Physical Education” for IT-Specialties

  • Oleksandr Blazhko,
  • Vіktoriia Podhorna,
  • Anastasiia Kokotieieva,
  • Nataliia Bashavets

摘要

I's proposed the approach of computer game control of human movements in sport computer games in order to increase the level of physical activity of stu-dents in online classes, which takes into account the initial knowledge of the spe-cialized disciplines of the curriculum. The approach is based on an open-access repository of computer programs created in the Scratch-based block language (47 games for 28 summer sports, 16 games for 10 winter sports), Scratch programs for human motion recognition based on the PoseNet neural network, which allow changing the principle of controlling game characters through the keyboard and mouse. The approach uses static gestures – unchanging position of the human body with fixed relationships of its various parts to each other, dynamic gesture – sequential transition in time between two static gestures and Scratch-block descriptions of recognition of gestures.