Performance Optimizations of Real World Map Transformations for 3D Realtime Mobile Games
摘要
This paper presents results and describes a solution and techniques allowing for transformation of highly detailed real world maps into simpler maps for using in 3D mobile games applications running on medium and low computing power devices. This approach is especially interesting for 3D apps developers focusing on real world maps that can be implemented in games like tycoons, strategies or geolocation type. The obtained results show possibility of achieving good compromise between level of details extracted from original maps and high performance of realtime 3D graphics generated on mobile device.