EMG Rehab: An Interactive Platform Controlled by EMG Signals to Improve Adherence to Rehabilitation Therapy in Patients Who Have Suffered Lower Body Muscle Injuries
摘要
Physical rehabilitation is crucial to maximize function and minimize disability in those who have suffered patellar tendon, however it depends not only on the method, but also on how it is performed as depending on this the treatment may be more effective than another in the patient. This paper introduces EMG Rehab, an interactive platform for the physical rehabilitation of young college students who have suffered lower body injuries. Employing electromyography (EMG) in conjunction with the Bitalino device and Python programming language, quantifies muscle intensity during therapy. Through interactive gaming, EMG Rehab fosters more efficient and engaging treatment, characterized by a patient-centric approach that balances challenge and entertainment. The proposed platform utilizes EMG to assess muscle electrical activity, complemented by a dynamic rehabilitation environment featuring video games designed to motivate patients and facilitate targeted exercises. EMG Rehab offers personalized feedback by recording and analyzing muscle activity, empowering patients to track progress and improve performance. This interactive game-based platform is designed to engage young college students actively in therapy, thereby enhancing rehabilitation outcomes.