Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach
摘要
This study explores the intersection of intergenerational dynamics, digital literacy, and game-based learning (GBL) within the context of older adults through a systematic literature review on Scopus, Web of Science, Scopus, B-on and ScienceDirect databases was conducted, employing a combination of keywords and terms, including “game-based learning”, “digital literacy”, “digital inclusion”, “digital divide”, “intergenerational”, “multigenerational”, “cross-generational,” “older adults”, “seniors”, “elderly”, and “elderly population”. A publication date range of 2010–2023 was applied to ensure relevance. The results indicate a scarcity of research at the intersection of GBL using analogue games and intergenerational interactions aimed at improving the digital literacy of older adults and underscore the significant challenges they encounter in their quest for digital inclusion, personal autonomy, and active social engagement. Analysed studies highlight the potential of incorporating intergenerational interactions and GBL in learning contexts to enhance digital literacy among older adults.