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Design and Research on the Integration of Gamification Design and Agricultural Harvesting

  • Zhenze Ju,
  • ZiYang Li,
  • XianDong Cheng,
  • WenXi Wang

摘要

In recent years, helping farmers has been the focus of attention of the whole society. With the rapid development of digital technology and the rise of the digital economy, the agricultural sector has also been exploring innovative strategies combined with gamification thinking, and how to precisely help farmers in the digital era is an important topic. Digitalisation has become a new trend in agriculture and rural development. In order to promote the optimisation of rural industry more effectively, a new model combining game participatory interaction with agricultural products picking using digital technology has emerged. Taking rural industry optimisation as the goal and gamification theory as the framework, this topic promotes the development of the agricultural product picking industry through gamification, targeting the degree of user participation, interaction and market development. It aims to build a complete picking participation platform to meet the production activity management needs of farmer users and make the picking of agricultural products more reasonable, scientific and interesting. In this paper, we studied the interactive way of the game, specifically combed the flow of the picking activity, and improved its structure to design the interactive application. The design aspect emphasises interactivity and fun, while meeting the development needs and current situation of rural areas. It is hoped that this research attempt can effectively promote the development of rural industry, achieve the purpose of accurate support for agriculture, and provide more digital solutions for this purpose.