GOAP in Graph-Based Game Narrative Structures
摘要
This paper introduces a system built upon layered hierarchical graphs to depict game storylines (StoryGraph) and demonstrates its utilization in automating the generation of action sequences through the Goal-Oriented Action Planning (GOAP) technique. An advancement beyond basic action sequences relying on graph structures is the suggested semantically enriched formal model of human-computer interaction within the Story Graph. This model is designed to articulate concepts and meanings derived from the imitation of human cognition.