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The Challenge of Perception Tower: Fine Art Education Game Design Based on Visual Thinking Strategies

  • Yuan Zeng,
  • Wei Huang,
  • Xiaomei Nie

摘要

Integrating the concept of gamified learning into the field of fine art education is gradually becoming a new trend. However, existing multimedia practices and game applications in design still have shortcomings, such as a lack of clear teaching objectives and rich interactive elements, making it challenging to achieve a balance between educational and gameplay. In light of this, this study developed the Perceptual Tower Challenge—a game for fine art education that combines visual thinking strategies with educational game design methods. The game sets clear and relevant goals, encouraging learners to explore and express themselves through seeing, imagining, and drawing. It balances the transmission of conceptual art knowledge with the promotion of active creative practice, aiming to enhance the performance of art education games in terms of teaching effectiveness and user experience. A pilot study preliminarily verified the positive impact of the game in enhancing learning experiences and initiative.