Research on Gesture Interaction Game Effects Based on the Representation and Feedback Theory
摘要
This study addresses the limitations of gesture interaction technology in game visual effects design, adopting an innovative approach that integrates specific design theories into this domain. Through an in-depth analysis of case studies on the application of the Representation and Feedback Theory in game visual effects, this research has successfully developed a set of methods to evaluate the practicality of this theory. The study used both qualitative and quantitative analysis to assess the impact of representation and feedback within specific games. The results showed that visual effects designed based on the Representation and Feedback Theory significantly improved the overall gaming experience. This research not only provides a theoretical foundation for the design of gesture interactive game effects but also offers valuable guidance for their practical application.