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The Evolution of Immersive Video Creation

  • Yuxiao Yi,
  • Xinyu Li

摘要

XR technology leads the arrival of spatial computing, and outlines a clearer form for the immersive experience of image -- “ultimate cinema”. From the birth of film to interactive film, to VR film and game, it provides us with a revolutionary vein of image technology media and immersive experience, and finally points to immersive theater. From the Minimalism space to public art, the physical liberation of performance art provides us with a theoretical vein of art history in which the audience is constantly enlarged and the body experience is advanced. In the development of games, Positive Psychology and Maslow's Hierarchy of Needs provide theoretical support for the occurrence of immersive experience, and have achieved remarkable results in practice. Finally, with the integration of technology and theory, immersive theater and the ultimate form of VR, the holodeck based on XR is becoming more and more visible, allowing us to glimpse the opportunities and difficulties that future immersive experience may face. At the same time, we should be more aware of the original intention of human's pursuit of immersive experience, and avoid the domination of technology over people.