Review of 3D Reconstruction on Mobile Devices Based on Evaluation Methods
摘要
3D reconstruction is still a challenging task especially on mobile devices with limited computational power and memory. Overcoming this challenge will open further opportunities for various fields such as Augmented Reality. This paper presents a review of 3D reconstruction on mobile devices in terms of evaluation, strengths and limitations. We select papers ranging from 2018 to 2023 for this review. From the review, the fundamental pipeline of 3D reconstruction on mobile devices can be summarized as (1) data acquisition, (2) sparse reconstruction, (3) dense reconstruction, and (4) post processing. The strengths and limitations of each selected papers were also discussed. The issues identified that can be tackled include extracting feature points on shiny and reflective surfaces, tracking drift, updating dynamic objects, and improving computational efficiency for large scale scenes and objects.