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Gamified Architectural Design: Advancing Education with Extended Reality and AI Insights

  • Juana Mercedes Perlaza Rodríguez,
  • Fabiola Colmenero Fonseca,
  • Ángela Maria Díaz Márquez

摘要

This chapter presents a detailed analysis of the impact of gamification on architectural pedagogy, focused on enhancing the students’ autonomy and skills, both technical and soft. A meticulous bibliographic review identifies four critical gamification components, laying the foundations for a matrix analysis. This analysis accurately examines the levels of autonomy in learning, from operational to strategic, and delves into the skills and competencies needed at each stage. A discussion argument is introduced based on a multiple linear regression analysis applied to a hypothetical sample of 50 students. This research seeks to explore the influence of gamification (independent variables) on autonomy levels (dependent variable) and the impact of these techniques on the development of skills in architecture students. The analysis addresses critical questions: How can gamification enrich and enhance the learning experience in architectural teaching? How can the technological tools of gamification contribute to the formation of highly qualified professional profiles in architecture in the digital context? The results suggest that gamification can effectively address specific challenges at various levels of autonomy, enriching the depth and applicability of learning experiences in architecture. In conclusion, this study proposes gamification as a transformative tool in architectural teaching. It suggests that its adoption can equip future architects with the skills and mentality needed to thrive in the changing digital environment. This approach promises to improve the pedagogical process and align architectural teaching with the demands of contemporary professional practice. This word cloud shows key terms of gamification in architectural education, highlighting concepts such as “cognitive process,” “virtual reality,” and “3D printing” in interactive learning and spatial design.