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Prompt Engineering, An Alternative for Video Game Development?

  • Alexander Rozo-Torres,
  • Wilson J. Sarmiento

摘要

This position paper presents some relevant considerations regarding the challenges involved in the integration of “prompt engineering” tools into the video game development industry. The core of this work is a general framework for developing video games using “prompt engineering” tools, which includes incorporating them into a traditional workflow comprising pre-production, production, and post-production stages. Additionally, this paper provides an example of developing a video game with minimal intervention of prompt outputs. It showcases a recommender tool, prompt inputs, their corresponding outputs, and how they are integrated into the final product at each stage. Thus, the trends and challenges presented in this paper are based on the insights gained from this experience.