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Eye Tracking-Based Platform for Programming Teaching

  • Guillermo A. Guerrero,
  • Jorge P. Rodríguez,
  • Laura A. Cecchi

摘要

Currently, the benefits of learning about Computer Science in general, and algorithms and programming in particular, are widely recognised. There is a vulnerable student population with motor disabilities that could benefit from programming learning environments featuring interaction methods beyond conventional ones, such as a keyboard and mouse. In this work, we present the definition and design of a platform dedicated to programming education that utilises eye tracking as the primary mechanism for human-computer interaction. This techno-pedagogical device supports the creation of simple software components, serving as a tool to reinforce the learning of concepts in the field of algorithms and programming. Additionally, an open-source prototype is introduced, implementing key aspects of the designed platform. This prototype allows users who are unable to interact through conventional means to develop, modify, and execute programs using their gaze as the primary means of human-computer interaction. The purpose is to contribute to narrowing the gaps created by conventional input methods when aiming to include students with motor disabilities in environments designed to learn programming practices and concepts.