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Let’s Get to Essentials

  • Ignat Bobrovich

摘要

In this chapter, we make an in-depth analysis of the platforms and devices fundamental to esports, as well as an exploration of the various game types and the structure of esports events. From the dominant presence of PCs in esports to the emerging role of mobile gaming, we examine the environments and tools that players engage with. Additionally, we explore the diverse range of esports titles, including FPS, MOBA, and sports simulations, and discuss their unique characteristics. We also dissect the various formats of esports competitions, understanding how they shape the dynamics and integrity of the events, helping to navigate across terms like BO5, Round-robin, FFA, and many others. This chapter provides the core knowledge, required to understand the activities that are happening across the esports competition. It also provides a comprehensive vocabulary, necessary to understand the activities in esports. Key Takeaways: