Improving the Student Engineer Educational Process by Teaching Economic Efficiency Calculations
摘要
This article concerns issues related to teaching and learning methods, with particular emphasis on adults and the effectiveness of the educational process. Combining pedagogical and technical knowledge, the authors propose the process of teaching economic efficiency accounting, based on the example of a group of future engineers from Generation Z. The teaching process was divided into five meetings: three mini lectures with discussion, solving problem tasks with the support of an IT tool, and participation in a game. IT support included sets of problem tasks prepared in Microsoft Excel, and the proposed game is intended to verify the knowledge acquired by students. The authors assumed that if a student played the prepared game several times, the student would face various problem situations and would share their knowledge with team members (the exchange of views creates a synergy effect), which would translate into remembering the material from the subject.