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Adventure in AI Project (2AI): Promoting AI Knowledge for Kids Aged 7–12 Using Gaming

  • Panagiotis Petridis,
  • Vladlena Benson,
  • Mariam Garibyan,
  • Gonçalo Meireles,
  • Alex Carpov,
  • Dimitra Dimitrakopoulou,
  • Marisa Teles

摘要

Artificial Intelligence is becoming popular across various sections of the industry varying from education to military and health, however the public understanding of those technologies is often limited. In the education domain there is a need to increase AI literacy of the students and the educators. However, the education systems are unprepared for addressing those complex issues and therefore there is a need to raise the awareness of about the potential, benefits, limitations, breadth of technologies used in AI (machine learning, deep learning), to make available resources that educator can use, and equipping them with all the necessary tools needed to engage with the students. This paper is focused on addressing those issues, and it proposes the use of a toolkit that includes games, educational materials and learning resources. The paper introduces the evaluation of a game by 68 participants, aged between 7–12 and several primary school educators. From the preliminary analysis we have identified that the game was perceived positively from participants and educators as an educational tool.