3D Transformation of 2D Captured Museum Objects at Risk
摘要
This paper presents a methodology for 2D to 3D object transformation, based on 2D captured museum assets (such as old photos, scans, or other 2D digitized content) for items with limited access due to their age, value or fragile nature. The technology simplifies 3D object generation in order to reduce cost of hardware or personnel for 3D production. It is applicable for improved display of valuable artefacts in 3D web-based virtual museums, galleries, educational games, etc.