Space Science Engagement Through Low-Cost Technology Implementations: Lessons Learned Regarding What Works with NASA Resources
摘要
One goal of the NASA Heliophysics Education Activation Team (HEAT) STEAM Innovation Lab is to provide accessible resources and innovative technology tools for engaging learners about space science. Research indicates that technology used in teaching and learning enhances engagement, increases participation in learning (Schilling, J Educ Libr Inf Sci 50(4);214–225, 2009; Sadik, Educ Technol Res Dev 56:487–506, 2008) and improves motivation to learn (House, Int J Instruct Media 36(1):119–131, 2009; Hsu, Sci Educ 92(2):320–344, 2008). Additional research studies (Liu et al., Educ Technol Res Dev 59(2):249–265, 2011; Small, Educ Technol Res Dev 59(2):177–180, 2011) have shown there is a positive relationship between motivation and science learning when using innovative technologies. While there are many high-end technology resources available, there is typically not a large budget in educational environments with which to purchase such resources. Research educators at the University of North Texas have been working with middle school teachers and students to engage in low-cost space science resources through engaging technology activities. Results of research indicate that students are motivated by and learn from these activities. Activities have included the involvement of students engaging in as well as creating augmented reality and virtual reality environments. The use of 2D cutters as well as 3D printers are included in the activities with a focus on designing in freely available software as well as adapting designs in freely available databases of files.