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Creative Action Science Using Extreme Sports

  • William H. Robertson

摘要

This chapter focuses on the use of extreme sports as a context for creative action science education. The purpose of this chapter is to demonstrate the integration of videos and graphic novels as sources of science content centered on extreme sports, combined with active learning classroom strategies, as a creative approach for teaching and learning. To provide relevant methods using technology to engage students in critical course content, innovative approaches to content and pedagogy should be explored and implemented into courses in science: Specifically, the use of videos and graphic novels, combined with student-centered teacher-facilitated active learning strategies, provide an interactive approach to content immersion for teachers, and therefore, for the students they serve.