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Preliminary Study of the Artistic Potential of Video Games

  • Leonardo Porto Passos,
  • Débora Mattos Peron,
  • Manuel Falleiros

摘要

Starting from consensual definitions about video games and arts, this article discusses the artistic potentialities of video games and their relationship with the gaming industry. Highlighting the importance of games for humanity in its cognitive aspect, power of socialization and the representation of society itself, this article discusses the possible artistic potential of video games, as well as the hypothesis that these potentialities may be totally or partially overshadowed by the emphasis on economic success that is given by the video game industry, mainly because it is a less established form of expression compared to cinema, music, literature and the visual arts, which do not need to prove anything as an artistic language, but which also experience dilemmas and counterpoints with their manifestations more focused on pop and media consumption, having as their first instance massive popularity and economic success, and not creativity and the full expression of human experience, subjectivity and sensibility.