错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Novel Teaching Methods in the Classroom: The Use of Augmented Reality Games

  • Mateus David Finco

摘要

This chapter investigates augmented reality (AR) games as one of the novel technologies used by teachers around the world. Whether students are watching videos of current events or manipulating interactive models in the apps, AR can add an extra layer of depth to lessons, allowing a direct interaction and enabling a differentiated sensory immersion. As students can play, watch, and create, they may benefit from the empathy, with a large potential for creative ways to build social and emotional skills through content learning. As results observed in the recent literature involving the use of AR games and apps in an educational perspective, it is possible to conclude that AR technology in education can effectively make students learning and understanding complex concepts in a more engaging and interactive way. Other relevant aspects that can be considered are present in the contribution to an increase in the level of fun and the potential for collaboration among students in the classroom, as well as to learn effectively and meaningfully. To sum up, AR provides an exciting and fascinating learning environment as it increases the motivation and attractiveness of teaching and learning in real-life scenarios for students.