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A New Key Competence: Teachers’ Methodological Knowledge of Augmented Reality and Its Gaming Potential

  • Zoltán Szűts,
  • Geoffrey Vaughan

摘要

This chapter examines the transformative integration of augmented reality (AR) and gaming in contemporary education. Rooted in digital pedagogy, it explores the theoretical framework of digital pedagogy, highlighting the role of gamification in enhancing learning engagement. Augmented reality (AR) is examined as a powerful tool for creating immersive learning experiences, with real-world examples provided. The changing roles of teachers in the digital era are outlined, emphasizing the need for a shift towards student-centred approaches. Additionally, the chapter addresses the key competencies required in the networked learning space, focusing on the teacher’s role in developing digital literacy and information processing skills in learners. The concluding sections advocate for crafting evidence-informed pedagogical strategies aligned with AR and gaming, emphasizing the importance of being open to change, consistently reflecting on the progress in student learning and the need for continuous professional development for educators.