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Work-in-Progress: Gamified Simulation for Interactive Experiences in Learning

  • Simeon Karofyllidis,
  • George Kousalidis,
  • Hippokratis Apostolidis,
  • Thrasyvoulos Tsiatsos

摘要

Simulation based learning is a well-known and widely used learning methodology. To this direction, our proposed application consists of two different simulation environments, rooms. Every room is dealing with a different learning concept, gravity and lighting. This system aims to combine simulation and gamification in order to promote the motivation and the engagement of the users. Thus, the user, utilizing today's basic technology and his/her developed muscle memory will have to operate a set of given tools in simulation rooms in order to overcome various problems related to the concept that the current room is dealing with. With the hosting of different simulation rooms each of which is dealing with a different concept of physics, we try to research how a user will react and utilize the different sets of tools delivered by each specific simulation room scenario. The main idea of the simulation room scenarios is the user to pass as quicker as he/she can from the entrance of each room to the end of it, utilizing his/her current knowledge of the field that the specific room is dealing with utilizing the provided tools.