Work in Progress: STAYinBowling, Sensor Based Training for Athletes and Youngsters in Bowling
摘要
Interactive technology is a rapidly evolving scientific field that includes advanced human-computer interaction technologies and interactive multimodal user interfaces. These interactive platforms usually are utilizing modern techniques such as internet of things (IOT), augmented reality AR, virtual reality VR and use of sensors. Moreover, there is a developing interdisciplinary scientific field which is trying to integrate modern technology into sports. Computer technology may prove a valuable supportive tool for (a) athletes of all ages to improve their technical skills, and (b) advanced coaching. The aim of this study is to integrate educational and interactive technology into sports in order to support the training of young bowling athletes, raise their engagement to their sport and boost their performance. Following this direction, this research utilizes a system of sensors to apply step tracking of a young athlete during a throw ball attempt. The proposed solution is a European funded project (ERASMUS+) supporting the “Europe 2020 strategy” that stresses the need for transforming educational content for instruction and training in a way that engages, motivates, and immerses people to develop personal experiences of constructing their learning experiences.