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User-Oriented Dashboard Design Process for the DIZU-EVG Instrument for Visualizing Results from Educational Video Games

  • Yavor Dankov

摘要

In the modern society of technological advancement, educational video games as a means of interacting with the younger generation are gaining a larger scale of application. Educational video games aim to educate users of specific knowledge in an entertaining way. This paper presents the initial phase of designing a Dashboard for learners to visualize learning results from educational video games and a Dashboard for players to visualize gaming results. Visualizing Dashboards represents one of the main functionalities of the DIZU-EVG (Data visualIZation instrUment for Educational Video Games) instrument for visualizing learning and gaming results from educational video games. This paper presents the primary requirements for the user-oriented dashboard design, goals and restrictions, and the core functionalities that each Dashboard provides to the relevant users – players, and learners of educational maze video games generated through the APOGEE software platform. The paper presents formal models of using the core functionalities of the individual Dashboards of the DIZU-EVG instrument. The user-oriented (players and trainees) dashboard design, through which the gaming and learning results of the users are visualized within the DIZU-EVG instrument, will contribute to the development of the instrument and its improvement. These functionalities will increase the DIZU-EVG instrument’s efficiency and its users’ benefits. The ability to visualize the appropriate data of the respective users (players or learners) will provide opportunities for timely analysis of the results achieved by users and for analyzing and evaluating the game’s design.