Usage of the Summary Model DELIS-CH for Starting the Design Process of an Educational Video Game for Cultural Heritage
摘要
Increasing the popularity of using educational video games in the educational process, the desire of more people to design and create educational video games in the Cultural Heritage (CH) domain for their students is rising. Often, the designers are educators who are not specialists in IT or CH and are not familiar with the design and creation process of educational video games in detail. This paper is based on the use of the Summary Model DELIS-CH. The purpose of the model is to support designers who are not specialists in IT and CH to design educational video games in the domain of tangible CH. Using the Summary Model DELIS-CH and following the steps of designing educational video games for CH presented in the model, this paper describes the initial stages of starting the design process of an example educational video dedicated to an object of tangible CH. As a result, the paper presents a conceptual design model of the content of the educational video game for the Boyana Church located in Sofia, Bulgaria, representing a tangible CH object of world importance. The Boyana Church is on the UNESCO list of CH sites of world significance. The application of the model provides the opportunity for designers to use and follow the specialized Design Recommendations (included in the model), which support designers in choosing the appropriate approach for searching and selecting relevant educational and gaming content according to the importance of the CH object.