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Gamification of Educational Content by Using Virtual Teacher in Online Learning Environment

  • Tetiana Bondarenko,
  • Denys Kovalenko,
  • Iryna Khotchenko,
  • Hennadii Zelenin,
  • Viktor Bozhko

摘要

A new impetus for the development of information technology in the educational process was given by the COVID-19 coronavirus pandemic and the quarantine imposed to prevent the spread of the disease. Due to the quarantine and the war in Ukraine, the educational process has moved to the online space, which has created conditions for remote learning using media content. Media education is designed to prepare students for life in the new information environment, to teach them to fully perceive different types of information, to understand and master the means of communication based on interactive forms of communication. It also improves the quality of information perception, students’ engagement in interactive classes and the engagement of all participants in the learning process in the online environment. Thus, today’s realities require new approaches and teaching tools that should be implemented by modern higher education institutions in the era of Education 4.0.