错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Gamification as an Essential Factor for Developing Management Skills

  • Cesar-A. Guerrero-Velástegui,
  • Pamela Silva-Arcos,
  • Ruth Infante-Paredes,
  • Leonardo Ballesteros-López

摘要

Our current pace of life revolves around an era with demands and needs based on technology, within these needs is methodological innovation in higher education, since traditional teaching structures show demotivation and low level of participation in students, who are considered digital natives. This article aims to demonstrate the positive influence of the implementation of gamification as a learning strategy with the support of technological resources such as Kahoot, Genially and Canvas to achieve progress on the students’ learning. The instruments used were first a survey whose content validity of the instrument was verified with an average of 0.9 of “V of Aiken” coefficient, in which 5 experts evaluated the clarity, relatedness and relevance of the items, and for internal consistency, Cronbach’s Alpha coefficient was applied, obtaining a value of 0.908. Then, a pre and posttest was employed to measure the leadership skills based on Whetter & Cameron model. The experiment consisted of 5 interventions with gamification resources (rewards, points, progression, challenges, among others.) for the development of leadership skills (decision making, leadership, knowledge) in the students at Administrative Sciences Faculty of the Technical University of Ambato to form in them the ideal profile of a manager who meets the socio-labor demands of their context. Finally, through a TAM questionnaire, students obtained positive trends in the level of 92% of acceptance and satisfaction.