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Exploring the Potential of Gamification in Omani Higher Education Institutions: A Case Study UTAS Salalah, Oman

  • Sangeeta Tripathi

摘要

This chapter examines Gamification’s use in Oman’s higher education institutes, explicitly focusing on the University of Technology and Applied Sciences (UTAS) Salalah. The chapter employs a qualitative research method utilizing interviews with the faculty members to investigate the potential and awareness regarding Gamification in engaging and motivating students at UTAS, Salalah branch. The findings indicate that awareness regarding Gamification is still at the infant stage; however, it has positively influenced student engagement and motivation. The chapter concludes that Gamification can enhance the quality of education and improve the student’s learning outcomes in introductory courses in higher education institutions in Oman. However, successful implementation requires a comprehensive collaboration strategy between stakeholders and ongoing training and development. The chapter provides recommendations for universities planning to incorporate Gamification in their teaching and learning practices, including the importance of stakeholders’ involvement, promoting a culture of innovation and experimentation, and providing training and support for faculty members. Overall, the chapter highlights the potential benefits of Gamification in higher education institutions in Oman and provides valuable insights for educators, policymakers, and researchers in the field of education.