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Generalized Distance Polymatrix Games

  • Alessandro Aloisio,
  • Michele Flammini,
  • Cosimo Vinci

摘要

We consider a generalization of the distance polymatrix coordination games to hypergraphs. The classic polymatrix coordination games and the successive distance polymatrix coordination games are usually modelled by means of undirected graphs, where nodes represent agents, and edges stand for binary games played by the agents at their extremes. The utility of an agent depends at different scales on the outcome of a suitably defined subset of all binary games, plus the preference she has for her action. We propose the new class of generalized distance polymatrix games, properly generalizing distance polymatrix coordination games, in which each subgame can be played by more than two agents. They can be suitably modelled by means of hypergraphs, where each hyperedge represents a subgame played by its agents. Moreover, as for distance polymatrix coordination games, the overall utility of a player x also depends on the payoffs of the subgames where the involved players are far, at most, a given distance from x. As for the original model, we discount these payoffs proportionally by factors depending on the distance of the related hyperedges. After formalizing and motivating our model, we first investigate the existence of exact and approximate strong equilibria. Then we study the degradation of the social welfare by resorting to the standard measures of Price of Anarchy and Price of Stability, both for general and bounded-degree graphs.