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Basic Aspects of Digital Interior Design Used in Virtual Reality and Its Adaptation to the Metaverse. Biomimetic CASE

  • Vicente Jover Peris,
  • Silvia Sempere Ripoll,
  • Santiago Ferrándiz Bou

摘要

This research will focus on the analysis of the result obtained in the professional project carried out for the company Biomimetic Cosmetics in which Virtual Reality has been used. In this project, we have experimented with the possibilities of improving Virtual Reality applications (hereinafter VR) and their adaptation in the Metaverse. The possibilities for improvement mainly attend to specific issues that affect both the basic aspects of digital design and the usability aspects of these applications. They have implemented concepts from other fields such as ergonomics and industrial design, particularly in the field of interior design. Thus, this study will analyze the expansion of possibilities that affect visual ergonomics that directly intervene in the user experience, in Virtual Reality applications and their use in the Oculus Quest 2. It is important to note that this professional work is part of and is part of a broader research project such as the configuration of a Good Practices Procedure (hereinafter P-BP), through which an orientation guide is established for the design of this typology of applications and realization of products focused especially on the user experience. In short, it is about showing that the range of commercial strategies can be expanded using these procedures, which ultimately stimulate the demand for new services in another way.