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Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game

  • Richard da Cruz Lopes,
  • André Luiz Brandão,
  • Alessio de Marchi,
  • André Kazuo Yasui,
  • Karla Vittori,
  • Flávia de Souza Santos,
  • Sandra Gama

摘要

Global E-waste monitoring has revealed a concerning surge in e-waste generation, with millions of metric tons produced each year. This underscores the urgent need for heightened awareness and responsible management of electronic waste (e-waste), given the continuous influx of new information and communication technology (ICT) products, the rapid obsolescence of older ones, and the associated environmental and health hazards posed by improper disposal. In response, we developed an innovative digital game, inspired by the Falling Walls Lab Conference, designed to engage players in learning about responsible e-waste disposal and environmental justice, with the aim of breaking down barriers and raising awareness. The game can be used to stard discussions about e-waste in schools to provide a context for teenagers to think about recycling waste electrical and electronic equipment (WEEE). Furthermore, we conducted an evaluation of the game using the Cognitive Walkthrough method to assess its effectiveness.