Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers
摘要
This paper shows that video games data may offer great opportunity to study human behavior. It demonstrates it by utilizing data from KovaaK’s aim trainer to test the Hot Hand hypothesis. The findings indicate that even phenomena traditionally associated with sports can be better studied using video games. Specifically, the paper concludes that there is no evidence of the hot hand effect among KovaaK's players. Moreover, it argues that the data obtained from KovaaK's is of exceptionally high quality, surpassing previously utilized non-experimental data in the Hot Hand literature.