This entry broadly and briefly outlines the field of digital game-based language learning and teaching (DGBLLT), serving as an index of sorts to the other entries on it. An introduction situates the entry by describing what the field is and elucidating some key concepts. A very brief history of the field is then offered, followed by sections that outline theory, research, and practice in the two sides of the field, learning and teaching. The entry continues with discussion of current issues and trends followed by a conclusion focused on future directions and challenges. Finally, the entry offers an index of the entries that comprise the section.

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DGBLLT

  • Jonathon Reinhardt

摘要

This entry broadly and briefly outlines the field of digital game-based language learning and teaching (DGBLLT), serving as an index of sorts to the other entries on it. An introduction situates the entry by describing what the field is and elucidating some key concepts. A very brief history of the field is then offered, followed by sections that outline theory, research, and practice in the two sides of the field, learning and teaching. The entry continues with discussion of current issues and trends followed by a conclusion focused on future directions and challenges. Finally, the entry offers an index of the entries that comprise the section.