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Lecture 4—VR Systems

  • Stanislav Stanković

摘要

In this lecture, we will discuss some of the major hardware and software components that can be found in most VR systems. We begin our discussion with an overview of VR system architecture in general terms and continue to examine the major hardware components of these systems, namely, computational platforms on which various Virtual Environments (VE) are deployed, followed by the overview of various I/O devices employed by VR systems. We conclude our discussion about VR hardware by presenting CAVEs, immersive VE built on custom hardware platforms.