A Close Observation of the Dynamic Inspiration for Interactive Jewelry
摘要
Interactive jewelry and kinetic jewelry are emerging concepts in the field of jewelry design which overlaps with each other. However, interactive jewelry lacks specific parameters and a standard definition, which hinders early research progress and designers’ idea construction. To address this challenge, based on the idea of taking ambiguity as a design strategy, the fuzzy definition boundary between kinect jewelry and interactive jewelry makes the design features of kinect jewelry have certain enlightening significance for the interactive jewelry. This paper aims to collect design pictures related to kinetic jewelry using a Python model, analyze the collected pictures, and obtain current mainstream design parameters to reference for interactive jewelry design. The data will show details such as the interaction mode, wearing part, and materials used of kinect jewelry, thus providing valuable suggestions for interactive jewelry design. Additionally, the paper considered the possibility of how to leverage ambiguity in design as a resource.