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Towards a Competitive Two-Player Anti-phishing Learning Game

  • Rene Roepke,
  • Johannes Ballmann

摘要

This paper explores the design and implementation of a competitive two-player anti-phishing learning game on the topic of phishing emails, aiming to educate users on how to recognize and create phishing emails, leveraging Cialdini’s principles of persuasion. By moving towards a competitive environment, the game presents a more constructive learning environment, in which players can compete against each other during the game-based learning process. A preliminary user study investigates the new game mode and evaluates usability and user experience to further improve its implementation.