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Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching – European User Experiences

  • Antti Koivisto,
  • Sari Merilampi,
  • Darija Marković,
  • Johanna Virkki,
  • Mirka Leino

摘要

Research shows that digital games can engage students in mathematics and enhance their performance. While mathematics teachers see “maths games” as useful tools, their lack of knowledge about teaching with such games as well as shortage of appropriate games for teaching upper secondary school mathematics prevents the full potential of game-based teaching. This study presents GeomWiz, a gamified geometry quiz, for learning geometry in upper secondary schools as well as two teaching scenarios for using it in teaching. A student user experience study was carried out in three European countries in which teachers piloted GeomWiz and the teaching scenarios. Based on the results, game-based learning with game contents that matches the learning objectives is suitable for geometry teaching in upper secondary schools. Teaching scenarios assist the inclusion of the game into teaching.