Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game
摘要
The paper proposes an approach to improving player engagement and learning outcomes in seminar-style games, based on emphasizing player agency, meaningful choices, and uncertainty. As a case study, it introduces a game focused on trust in cybersecurity, whose design incorporates resource management, hidden agendas for each player, and a shared failure condition.