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The Foggy Frontier: Exploring the Fog and Edge Computing for Online Games

  • João Paulo Sousa,
  • Rogério Tavares,
  • Jesús M. Torres

摘要

Currently, online games are based on Cloud Computing, where data is transferred from Gaming Devices to be saved or processed in the Cloud. This type of scenario has associated several problems, volume of external data among them, latency, geographic restriction of contents, matchmaking of players in multiplayer games. This article aims to present a review of the main features of Fog Computing, where they are exposed, their main components and ways of use, as well as real-life case studies. It is then discussed how Fog and Edge computing can be a powerful ally for video game studios in different contexts.