Analyzing VR/AR Technology Capabilities for Enhancing the Effectiveness of Learning Processes with Focus on Gamification
摘要
The Virtual Reality (VR) and Augmented Reality (AR) markets have come a long way since their birth in the 1960s but only now in the early 2020s a wide market adaptation is on the verge of being implemented. The possibilities of learning and next level communication platforms are endless and will most likely birth an entirely new way of living for humanity. The great opportunities that come with the ability to meet one another face to face while being hundreds of kilometers apart will help people keep up with relationships, enhance the remote work environment immensely and will revolutionize the gaming environment. This paper has focused on integrating gamifications and VR/AR technologies for enhancing the learning processes. The literature study illustrates the high potential of this integration. Also, the technological advancements like the headsets that are already rumored to be released soon have highly technical features like advanced facial tracking, neuron reading, and retina level display resolutions will make the experience of VR even more immersive and enjoyable for more and more people. The paper has proposed the future perspectives of this integration for more efficient learning frameworks through analyzing the vital requirements and enablers.