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Web-Based Extended Reality for Supporting Medical Education

  • Sritrusta Sukaridhoto,
  • Kirana Hanifati,
  • Evianita Dewi Fajrianti,
  • Amma Liesvarastranta Haz,
  • Ilham Achmad Al Hafidz,
  • Dwi Kurnia Basuki,
  • Rizqi Putri Nourma Budiarti,
  • Hendro Wicaksono

摘要

We are now in an era of new technologies, with immersive technologies being one of the most intriguing. Architects, scientists, engineers, arts, entertainment, video game industries, and education utilize these interactive technologies. Immersive technologies include numerous technologies for managing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). With these technologies, we can now carry out practical activities in the field of education in the form of simulations in VR, AR, and MR. Although AR, VR, and MR can be used to give more experiences for practical activities, it is still challenging for medical schools to use them in practical lessons. Innovation is needed to overcome the challenge. This paper presents our work in developing WebXR, which combines VR, AR, and MR in the same environment in real time. We aim to make VR, AR, and MR applications more flexible for medical schools. The developed WebXR provides standard operating procedures for intramuscular injections, infusion installation, and feeding the elderly. We conducted software testing, user testing, pre- and post-test testing. The test results showed the flexibility of WebXR that leads to significant advantages for medical school lessons.