A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023
摘要
Active participation of women in the world of videogames is still a matter of debate in gender studies. Women have historically been underrepresented and undervalued in the gaming industry, which has led to a lack of diversity and an unwelcoming environment for many women gamers. The practice of live streaming brought this debate to the fore, as gender discrimination and harassment is still prevalent in the gaming community. Women are often subjected to sexist comments, trolling, and other forms of online abuse. This paper presents a systematic literary review using PRISMA methodology, between the years 2017–2023, focusing on the participation and representation of women and in the contemporary phenomenon of live streaming of videogames. This article contributes to the application of the perspectives of methodological approaches with netnography and ethnography through action research Furthermore, this research addresses the current reality of the social inclusion of women in the culture of the videogame community.