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Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population

  • Johnny Salazar Cardona,
  • Jeferson Arango-Lopez,
  • Francisco Luis Gutiérrez Vela,
  • Fernando Moreira

摘要

Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.