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Gamification in the Learning Process of English Vocabulary

  • Vionis Patricia García Cuello,
  • Breed Yeet Alfonso Corredor,
  • Ricardo Luciano Chaparro Aranguren,
  • Carlos Augusto Sánchez Martelo,
  • Jorge Alberto Briceño Vanegas

摘要

This research refers to the research project “Gamification in the English vocabulary learning process”, which aims to analyze the incidences of the use of gamification techniques in the English vocabulary learning process. The research methodology was based on the qualitative approach through Grounded Theory with a descriptive scope, through observation, survey and interview techniques that allowed to know the main aspects and benefits related to the subject of study. The analysis of the results obtained allowed us to conclude that the development and implementation of the gamification strategy can work as an alternative to solve the problem of difficulties in the English learning process, as well as a methodological option that favors the increase of interest and motivation in students. In this way, it can be affirmed that through gamification techniques, it affects the progress of vocabulary learning in English as a foreign language. The sample consisted of a total of 22 grade 9 students who presented fewer absences in the classroom.