The Gamification of Children’s Games to Revitalize the Cultural Heritage: Case Study Fiestas de las Flores y Frutas Ambato
摘要
Ambato, cantonal head of Tungurahua, is a city that stands out for the celebration of the Festival of Flowers and Fruits (F.F.F.), a cultural legacy of national renown. The origin of this festivity comes from the historical bases that took place on August 5, 1949. Day in which the inhabitants of the city suffered a psychological, physical and natural situation in which an earthquake, with epicenter in the Pelileo canton, devastated the city and consequently the people of Ambateo [1]. This date is essential because since then the locals from Ambato, are recognized as people of strong character who do not let themselves be defeated in the face of adversity and above all very cheerful, mentioning the latter brings to mind several festivities held by the city, but the one that has more prominence is the FFF, which is being lost due to the new inclinations of society. For this reason the researchers seek to revitalize this festival in children through gamification in children's games. Therefore, the methodology has a qualitative approach, which allowed characterizing the variables, under the survey instruments and cards, the information was obtained through a bibliographic and field research, based on a non-experimental design - transversal, with a non-probabilistic sampling by convenience, data that allowed the design of a didactic document. The results show that the didactic documents contribute significantly to the conservation of the identity of the children.